I think the better way to think about the HO is that they spend the first half of the game searching and preparing for the third promotion, which is like a sudden discovery of mini, but supercharged, natural wonder tiles. Being able to easily generate relics while having very limited space for them (no temples!) forces kongo to go voidsingersĬlick to expand.I disagree. I suppose most civs have huge range of choice.
Add Sankore (which can be build crazy fast because of vampire palaces) and you have real madness You can have crazy internal routes from sending traders to such a capital with every possible leader, butit really shines with Persia. That means, that the most beneficial it is for civs, that rely more on domestic trade. Your capital will grow fast unlocking additional districts, which you can build even faster. It allows you to build Colloseum in few turn, Kilwa in few turns, spam units every 2 turns, spam settler every 3 turns. In one turn you get massive food/hammers/gold boost to your capital, so you can do everything you want.
#CIVILIZATION 6 SECRET SOCIETIES FREE#
Not because of free unit gaining strength, but because of Vampire castles, which come t80-90 on deity. Vampires OTOH has great synergy with absolutely everyone. But why should she take Hermetic Order over anything else? The only possible synergy I can see is Indonesia, because Gitarja can settle weak terrain when there are lots of laylines. Not t mention HO is very uncommon among AI, leading to even more diplo tensions.
When I see a place for 2f/3f/11gold Mekewap and layline spawn there, I simply rage quit. It leads to situation, when you want to place a +3 campus on a tile surrounded by jungle, but suddenly layline spawn there and you are blocked with building any campus before bronzeworking. This means you have very few in habitable terrain with woods/jungle and some clusters in inhabitable terrain like tundra, desert etc. Leylines is a dead tile and spawn only on tiles with no feature. And before you reach lvl3 promotion, hermetic order disturbs more than helps. The real bonus comes too late to really matter. +1 adj is crazy weak and 2nd promotion is weak as well. Sincerely, Hermetic Order is antisynergistic with every civ. Obviously meant to be good with warmongers, there synergies are a bit harder to spot. And Trajan obviously likes this one to give him a surprisingly strong faith economy. This one has gotten a lot of attention, but yeah, anyone with strong relic play should pay attention to this one. Voidsingers with Khmer, Eleanor, Kongo, Poland, or Rome It should also be noted that while leylines cannot be built upon, they can be settled on, granting nice bonuses to adjacent districts and not “wasting” the tile. Leaning heavily into Oracle, Divine Spark, or Bologna if available means that you can have very powerful single tiles in your empire. Leylines give yields equal to every GP earned (not even used). These civs have a very strong great person play. Hermetic Order with Scotland, Russia, England, Brazil, or Sweden Owls also combo nicely with Mali with the bank. Owls also combo nicely with Hungary, Georgia, and Pericles, but especially with RR Teddy. If you send a trade route to a CS that wants one as it’s quest, it gives 4 envoys instantly. Teddy gets 2 envoys whenever 1 envoy is sent to a CS with an active trade route. Owls give an envoy when you send a trade route. In the games I’ve played, I typically try to pair my society with my leader, and there’s a few combos that are awesome to pull off. I’ve personally been having a blast playing secret societies, even if the AI is a bit daft with it.